In Development

Wakey Wakey

Releasing Early 2025

Role: Art and System Programming


2D puzzle platformer about playing with an ever shifting set of controls and rules.


Originally made for the 48 hour Kaboom Backlog Jam, winning first place

Later polished and presented at FUSE 2024, winning the award for best game design

Nightmare Arts
Releasing Mid 2025

Role: Art, Game Design, and Programming

Nightmare Arts is a fast paced roguelite where the player explores an alien afterlife trying to recollect their lost memories. Your only mode of defense is a paintbrush equipped with magical ink.

Games 2024

Soul Sync City
May 2024

Role: Programming Lead and System Programming

Run, fight, escape. In SoulSync City escape a city overtaken by Modulus, a rogue combat AI. Play as Mei, a rebel on the run who has access to three unique tools that alter their movement in different ways and enhances their kinetic energy-storing pistol that deals damage based on speed. Using their tool(s) and pistol combination, take down Modulus, escape the city, and take back their soul.

Fifty Two

February 2024

Role: Game Design

Long term solo roleplaying game about recording your final year 

Games 2023

Nowhere, Here, Then, and Now
June 2023

Role: Art, Game Design, and System Programming

NHTN is a survival horror game about exploring different liminal environments while having to manage your thirst, hunger, and sanity.

I was the primary artist for this project

Freelooters
April 2023

Role: Game Design, and Enemy Programming

Freelooters is an action FPS where the player has a wide selection of different weapons that all grant a new unique mode of movement.

I was primarily a programmer on this project working on the enemy behavior and the implementation of the giant death laser at the end.

SCOUT

April 2023

Role: UI and System Programming

S.C.O.U.T. is a rover piloting simulator set on an alien planet, filled with ancient and bizarre wonders waiting to be found. Explore the terrain, make your mark, and pass the torch onto the next pilot.

Together, we go beyond!

Rust Blood
April 2023

Role: Game Design, and System Programming

Rust Blood is a survival adventure game where you journey through a post apocalyptic wasteland with your trusty mech. You have to gather resources from enemies and the environment to fuel and repair your mech.

2 Birds 1 Bullet

April 2023

Role: Game Design, and Programming

2 Birds 1 Bullet is a puzzle FPS where the player is equipped with an arsenal of different bullets that they need to assassinate two different targets. The game focuses on player choice with 8 unique ways to kill each target.

Galactic Express
February 2023

Role: Game Design

Galactic Express is an analog game where you and a partner play as co-pilots traveling through space on a failing ship. Your goal is to try to hold a conversation while dealing with whatever issues arise on your ship. 

Games 2022

Kubler Ct.

December 2022

Role: Art, and Programming

Kubler Ct. is a horror game about exploring a dream-like cul-de-sac trying to find your way out. You have the ability to use the blueprints of these houses to move objects and protect yourself.

Teammates: M McKeever, Justin Clemens, Casey Vande Hey, Alex Gruber

Sunrise

October 2022

Role: Game Design

Freeform Larp/RPG about vampires waiting for the sunrise and accepting their death.

Submitted to Golden Cobra 2022

Received the Best Short Game award

Love.ly

April 2022

Role: Art, and Programming

A narrative game about exploring a dating app. Made in 4 weeks for our rapid prototyping class.

Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shullz

Wrongle!

April 2022

Role: Art, Game Design, and Programming

Wrongle is like Wordle but significantly worse. Instead of a real word its a new string of nonsense every day. Good luck!

made in ~3 hours as a joke

Equilibrium

March 2022

Role: Game Design, and Programming

A cubic puzzle game with about balance with a new puzzle on each side. made in 4 weeks for our rapid prototyping class. 

Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull

Dodge Roll

February 2022

Role: Game Design, and Programming

A rogue like game where you use dice and unique pieces of equipment to make your way through a dungeon. Made in 2 weeks for our rapid prototyping class. 

Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull

NFT Clicker

February 2022

Role: Art, Game Design, and Programming

A satirical clicker game about creating and selling NFTs, and the repercussions of doing so. Made in 2 weeks for our rapid prototyping class.

Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull

Audio by: Querpp

Kaiju Hunter

February 2022

Role: Art, Game Design, and Programming

Kaiju Hunter is a monster hunting platformer, where the player must defeat three massive monsters to progress.

Submitted to the Kaiju Jam - 7th place

Off The Rails

January 2022

Role: Art, Game Design, and Programming

Off The Rails is an endless arcade train shooter. Drive through the wasteland fighting enemies and collecting parts to grow your train and become more powerful.

Submitted to the 9th Bored Pixels Jam - 8th place

Teammates: Nicholas Junkas, Seth Weeks, Querpp

Games 2021

SunRoot

December 2021

Role: Game Design, and Programming

SunRoot is an action exploration game in which the player assumes control of a light mage named Willow, who must find the next settlement spot for their underground civilization. 

Teammates: Casey Vandehey, Addy Crowell, Nicholas Junkas

NonPlace

October 2021

Role: Art, Game Design, and Programming

Nonplace is a slow paced survival horror game where the player must locate keys to escape a dark and confusing nightmare world. All while staying in the safety of the light.

Submitted to the 5th Ninja Game Jam

Audio by: Querpp

Nightmare Arts
(Prototype)

September 2021

Role: Art, Game Design, and Programming

Nightmare Arts is an endless bullet hell where the player is equipped with a magic paint brush that they must use to slay hoards of demons.

Showcased at IndieCade

Audio by: Querpp

Beyond

September 2021

Role: Art, Game Design, and Programming

Beyond is a platformer where the player needs to shift the world around them to progress through levels. 

Submitted to the 4th Ninja Game Jam - 1st place

Showcased at IndieCade

Turn-It

May 2021

Role: Art, Game Design, and Programming

Turn-It is a platformer built around rotation. 

Submitted to the 2nd Ninja Game Jam - 3rd place

Shuffle Dungeon

April 2021

Role: Art and Game Design

Shuffle dungeon is a two player dungeon crawling card game made both as my spring 2021 semester project and as my team's entrance to the 9-CARD NANOGAME contest hosted by Board Game Geek.

Teammates: James Difiglio, Samuel Dwyer, Lucas Johnson, Nicholas Junkas 

Games 2020

ManaBreak

December 2020

Role: Art, Game Design, and Programming

ManaBreak is a 2D action platformer inspired by classic games like megaman. The game feature a mechanic called "ManaBreak" where if the player was out of mana they could dip into their health pool to cast spells.

Monster

July 2020

Role: Art

Monster is a simple text adventure game that I did the artwork for. 

Submitted to the summer 2020 Two Minute Horror Game Jam.

Teammates: OMGALLCAPS, Grip

The Fog

July 2020

Role: Art, Game Design, and Programming

The Fog is a 3D horror game where the player explores a maze as a mysterious fog slowly grows to ultimately engulf the player. 

Submitted to the summer 2020 Two Minute Horror Game Jam.