In Development
Wakey Wakey
Releasing Early 2025
Role: Art and System Programming
2D puzzle platformer about playing with an ever shifting set of controls and rules.
Originally made for the 48 hour Kaboom Backlog Jam, winning first place
Later polished and presented at FUSE 2024, winning the award for best game design
Nightmare Arts
Releasing Mid 2025
Releasing Mid 2025
Role: Art, Game Design, and Programming
Nightmare Arts is a fast paced roguelite where the player explores an alien afterlife trying to recollect their lost memories. Your only mode of defense is a paintbrush equipped with magical ink.
Games 2024
Soul Sync City
May 2024
May 2024
Role: Programming Lead and System Programming
Run, fight, escape. In SoulSync City escape a city overtaken by Modulus, a rogue combat AI. Play as Mei, a rebel on the run who has access to three unique tools that alter their movement in different ways and enhances their kinetic energy-storing pistol that deals damage based on speed. Using their tool(s) and pistol combination, take down Modulus, escape the city, and take back their soul.
Fifty Two
February 2024
Role: Game Design
Long term solo roleplaying game about recording your final year
Games 2023
Nowhere, Here, Then, and Now
June 2023
June 2023
Role: Art, Game Design, and System Programming
NHTN is a survival horror game about exploring different liminal environments while having to manage your thirst, hunger, and sanity.
I was the primary artist for this project
Freelooters
April 2023
April 2023
Role: Game Design, and Enemy Programming
Freelooters is an action FPS where the player has a wide selection of different weapons that all grant a new unique mode of movement.
I was primarily a programmer on this project working on the enemy behavior and the implementation of the giant death laser at the end.
SCOUT
April 2023
Role: UI and System Programming
S.C.O.U.T. is a rover piloting simulator set on an alien planet, filled with ancient and bizarre wonders waiting to be found. Explore the terrain, make your mark, and pass the torch onto the next pilot.
Together, we go beyond!
Rust Blood
April 2023
April 2023
Role: Game Design, and System Programming
Rust Blood is a survival adventure game where you journey through a post apocalyptic wasteland with your trusty mech. You have to gather resources from enemies and the environment to fuel and repair your mech.
2 Birds 1 Bullet
April 2023
Role: Game Design, and Programming
2 Birds 1 Bullet is a puzzle FPS where the player is equipped with an arsenal of different bullets that they need to assassinate two different targets. The game focuses on player choice with 8 unique ways to kill each target.
Galactic Express
February 2023
February 2023
Role: Game Design
Galactic Express is an analog game where you and a partner play as co-pilots traveling through space on a failing ship. Your goal is to try to hold a conversation while dealing with whatever issues arise on your ship.
Games 2022
Kubler Ct.
December 2022
Role: Art, and Programming
Kubler Ct. is a horror game about exploring a dream-like cul-de-sac trying to find your way out. You have the ability to use the blueprints of these houses to move objects and protect yourself.
Teammates: M McKeever, Justin Clemens, Casey Vande Hey, Alex Gruber
Sunrise
October 2022
Role: Game Design
Freeform Larp/RPG about vampires waiting for the sunrise and accepting their death.
Submitted to Golden Cobra 2022
Received the Best Short Game award
Love.ly
April 2022
Role: Art, and Programming
A narrative game about exploring a dating app. Made in 4 weeks for our rapid prototyping class.
Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shullz
Wrongle!
April 2022
Role: Art, Game Design, and Programming
Wrongle is like Wordle but significantly worse. Instead of a real word its a new string of nonsense every day. Good luck!
made in ~3 hours as a joke
Equilibrium
March 2022
Role: Game Design, and Programming
A cubic puzzle game with about balance with a new puzzle on each side. made in 4 weeks for our rapid prototyping class.
Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull
Dodge Roll
February 2022
Role: Game Design, and Programming
A rogue like game where you use dice and unique pieces of equipment to make your way through a dungeon. Made in 2 weeks for our rapid prototyping class.
Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull
NFT Clicker
February 2022
Role: Art, Game Design, and Programming
A satirical clicker game about creating and selling NFTs, and the repercussions of doing so. Made in 2 weeks for our rapid prototyping class.
Teammates: Jason Czech, M McKeever, Scott Selke, Jason Shull
Audio by: Querpp
Kaiju Hunter
February 2022
Role: Art, Game Design, and Programming
Kaiju Hunter is a monster hunting platformer, where the player must defeat three massive monsters to progress.
Submitted to the Kaiju Jam - 7th place
Off The Rails
January 2022
Role: Art, Game Design, and Programming
Off The Rails is an endless arcade train shooter. Drive through the wasteland fighting enemies and collecting parts to grow your train and become more powerful.
Submitted to the 9th Bored Pixels Jam - 8th place
Teammates: Nicholas Junkas, Seth Weeks, Querpp
Games 2021
SunRoot
December 2021
Role: Game Design, and Programming
SunRoot is an action exploration game in which the player assumes control of a light mage named Willow, who must find the next settlement spot for their underground civilization.
Teammates: Casey Vandehey, Addy Crowell, Nicholas Junkas
NonPlace
October 2021
Role: Art, Game Design, and Programming
Nonplace is a slow paced survival horror game where the player must locate keys to escape a dark and confusing nightmare world. All while staying in the safety of the light.
Submitted to the 5th Ninja Game Jam
Audio by: Querpp
Nightmare Arts
(Prototype)
(Prototype)
September 2021
Role: Art, Game Design, and Programming
Nightmare Arts is an endless bullet hell where the player is equipped with a magic paint brush that they must use to slay hoards of demons.
Showcased at IndieCade
Audio by: Querpp
Beyond
September 2021
Role: Art, Game Design, and Programming
Beyond is a platformer where the player needs to shift the world around them to progress through levels.
Submitted to the 4th Ninja Game Jam - 1st place
Showcased at IndieCade
Turn-It
May 2021
Role: Art, Game Design, and Programming
Turn-It is a platformer built around rotation.
Submitted to the 2nd Ninja Game Jam - 3rd place
Shuffle Dungeon
April 2021
Role: Art and Game Design
Shuffle dungeon is a two player dungeon crawling card game made both as my spring 2021 semester project and as my team's entrance to the 9-CARD NANOGAME contest hosted by Board Game Geek.
Teammates: James Difiglio, Samuel Dwyer, Lucas Johnson, Nicholas Junkas
Games 2020
ManaBreak
December 2020
Role: Art, Game Design, and Programming
ManaBreak is a 2D action platformer inspired by classic games like megaman. The game feature a mechanic called "ManaBreak" where if the player was out of mana they could dip into their health pool to cast spells.
Monster
July 2020
Role: Art
Monster is a simple text adventure game that I did the artwork for.
Submitted to the summer 2020 Two Minute Horror Game Jam.
Teammates: OMGALLCAPS, Grip
The Fog
July 2020
Role: Art, Game Design, and Programming
The Fog is a 3D horror game where the player explores a maze as a mysterious fog slowly grows to ultimately engulf the player.
Submitted to the summer 2020 Two Minute Horror Game Jam.